000204 |
Label 04 |
0003 |
Yield |
00a3000400000106 |
If flag #19 (Jon finished setting explosives) is true goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
00b6 |
Reset and start cycle counter |
000208 |
Label 08 |
0003 |
Yield |
00bd00012c06 |
If cycle counter > 300 (5.0 secs) goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
00ab0200020000 |
Unset property for object 02 (Remote Mine): 1:00020000 (immune to explosives) |
00ab0200020000 |
Unset property for object 02 (Remote Mine): 1:00020000 (immune to explosives) |
00ab2100020000 |
Unset property for object 21 (A51 door): 1:00020000 (immune to explosives) |
00ab3800020000 |
Unset property for object 38 (A51 door): 1:00020000 (immune to explosives) |
0003 |
Yield |
0003 |
Yield |
006602 |
Destroy object 02 (Remote Mine) |
00a100100000 |
Set flag #21 (wall blown up) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Wait for flag 19, then wait 5 seconds, then make remote mine and wall vulnerable to explosives, then destroy mine and set flag 21