Escape


000204 Label 04
0003 Yield
00a3200000000106 If flag #30 () is true goto 06
000104 Go to first 04
000206 Label 06
00a81600000400 Unset property for actor 16 (Area 51 Guard): 1:00000400 (hidden)
00a81600000010 Unset property for actor 16 (Area 51 Guard): 1:00000010 (invincible)
000516041a Assign function 041a - Init stationary guard to actor 16 (Area 51 Guard) and advance frame
00a81700000400 Unset property for actor 17 (Area 51 Guard): 1:00000400 (hidden)
00a81700000010 Unset property for actor 17 (Area 51 Guard): 1:00000010 (invincible)
000517041a Assign function 041a - Init stationary guard to actor 17 (Area 51 Guard) and advance frame
00a81800000400 Unset property for actor 18 (Area 51 Guard): 1:00000400 (hidden)
00a81800000010 Unset property for actor 18 (Area 51 Guard): 1:00000010 (invincible)
000518041a Assign function 041a - Init stationary guard to actor 18 (Area 51 Guard) and advance frame
00a81900000400 Unset property for actor 19 (Area 51 Guard): 1:00000400 (hidden)
00a81900000010 Unset property for actor 19 (Area 51 Guard): 1:00000010 (invincible)
000519041a Assign function 041a - Init stationary guard to actor 19 (Area 51 Guard) and advance frame
00a81a00000400 Unset property for actor 1a (Area 51 Guard): 1:00000400 (hidden)
00a81a00000010 Unset property for actor 1a (Area 51 Guard): 1:00000010 (invincible)
00051a041a Assign function 041a - Init stationary guard to actor 1a (Area 51 Guard) and advance frame
00a81b00000400 Unset property for actor 1b (Area 51 Guard): 1:00000400 (hidden)
00a81b00000010 Unset property for actor 1b (Area 51 Guard): 1:00000010 (invincible)
00051b041a Assign function 041a - Init stationary guard to actor 1b (Area 51 Guard) and advance frame
00a81c00000400 Unset property for actor 1c (Area 51 Guard): 1:00000400 (hidden)
00a81c00000010 Unset property for actor 1c (Area 51 Guard): 1:00000010 (invincible)
00051c041a Assign function 041a - Init stationary guard to actor 1c (Area 51 Guard) and advance frame
00a81d00000400 Unset property for actor 1d (Area 51 Guard): 1:00000400 (hidden)
00a81d00000010 Unset property for actor 1d (Area 51 Guard): 1:00000010 (invincible)
00051d041a Assign function 041a - Init stationary guard to actor 1d (Area 51 Guard) and advance frame
00a81e00000400 Unset property for actor 1e (Area 51 Guard): 1:00000400 (hidden)
00a81e00000010 Unset property for actor 1e (Area 51 Guard): 1:00000010 (invincible)
00051e041a Assign function 041a - Init stationary guard to actor 1e (Area 51 Guard) and advance frame
00a81f00000400 Unset property for actor 1f (Area 51 Guard): 1:00000400 (hidden)
00a81f00000010 Unset property for actor 1f (Area 51 Guard): 1:00000010 (invincible)
00051f041a Assign function 041a - Init stationary guard to actor 1f (Area 51 Guard) and advance frame
00710c40 Unlock door 0c (A51 square door (top part)) with value 64
00711540 Unlock door 15 (A51 square door (top part)) with value 64
00711640 Unlock door 16 (A51 square door (top part)) with value 64
00711740 Unlock door 17 (A51 square door (top part)) with value 64
00711840 Unlock door 18 (A51 square door (top part)) with value 64
00711940 Unlock door 19 (A51 square door (top part)) with value 64
00711a40 Unlock door 1a (A51 square door (top part)) with value 64
00711b40 Unlock door 1b (A51 square door (top part)) with value 64
00711c40 Unlock door 1c (A51 square door (top part)) with value 64
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

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