000204 |
Label 04 |
0003 |
Yield |
00a3200000000106 |
If flag #30 () is true goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
00a81600000400 |
Unset property for actor 16 (Area 51 Guard): 1:00000400 (hidden) |
00a81600000010 |
Unset property for actor 16 (Area 51 Guard): 1:00000010 (invincible) |
000516041a |
Assign function 041a - Init stationary guard to actor 16 (Area 51 Guard) and advance frame |
00a81700000400 |
Unset property for actor 17 (Area 51 Guard): 1:00000400 (hidden) |
00a81700000010 |
Unset property for actor 17 (Area 51 Guard): 1:00000010 (invincible) |
000517041a |
Assign function 041a - Init stationary guard to actor 17 (Area 51 Guard) and advance frame |
00a81800000400 |
Unset property for actor 18 (Area 51 Guard): 1:00000400 (hidden) |
00a81800000010 |
Unset property for actor 18 (Area 51 Guard): 1:00000010 (invincible) |
000518041a |
Assign function 041a - Init stationary guard to actor 18 (Area 51 Guard) and advance frame |
00a81900000400 |
Unset property for actor 19 (Area 51 Guard): 1:00000400 (hidden) |
00a81900000010 |
Unset property for actor 19 (Area 51 Guard): 1:00000010 (invincible) |
000519041a |
Assign function 041a - Init stationary guard to actor 19 (Area 51 Guard) and advance frame |
00a81a00000400 |
Unset property for actor 1a (Area 51 Guard): 1:00000400 (hidden) |
00a81a00000010 |
Unset property for actor 1a (Area 51 Guard): 1:00000010 (invincible) |
00051a041a |
Assign function 041a - Init stationary guard to actor 1a (Area 51 Guard) and advance frame |
00a81b00000400 |
Unset property for actor 1b (Area 51 Guard): 1:00000400 (hidden) |
00a81b00000010 |
Unset property for actor 1b (Area 51 Guard): 1:00000010 (invincible) |
00051b041a |
Assign function 041a - Init stationary guard to actor 1b (Area 51 Guard) and advance frame |
00a81c00000400 |
Unset property for actor 1c (Area 51 Guard): 1:00000400 (hidden) |
00a81c00000010 |
Unset property for actor 1c (Area 51 Guard): 1:00000010 (invincible) |
00051c041a |
Assign function 041a - Init stationary guard to actor 1c (Area 51 Guard) and advance frame |
00a81d00000400 |
Unset property for actor 1d (Area 51 Guard): 1:00000400 (hidden) |
00a81d00000010 |
Unset property for actor 1d (Area 51 Guard): 1:00000010 (invincible) |
00051d041a |
Assign function 041a - Init stationary guard to actor 1d (Area 51 Guard) and advance frame |
00a81e00000400 |
Unset property for actor 1e (Area 51 Guard): 1:00000400 (hidden) |
00a81e00000010 |
Unset property for actor 1e (Area 51 Guard): 1:00000010 (invincible) |
00051e041a |
Assign function 041a - Init stationary guard to actor 1e (Area 51 Guard) and advance frame |
00a81f00000400 |
Unset property for actor 1f (Area 51 Guard): 1:00000400 (hidden) |
00a81f00000010 |
Unset property for actor 1f (Area 51 Guard): 1:00000010 (invincible) |
00051f041a |
Assign function 041a - Init stationary guard to actor 1f (Area 51 Guard) and advance frame |
00710c40 |
Unlock door 0c (A51 square door (top part)) with value 64 |
00711540 |
Unlock door 15 (A51 square door (top part)) with value 64 |
00711640 |
Unlock door 16 (A51 square door (top part)) with value 64 |
00711740 |
Unlock door 17 (A51 square door (top part)) with value 64 |
00711840 |
Unlock door 18 (A51 square door (top part)) with value 64 |
00711940 |
Unlock door 19 (A51 square door (top part)) with value 64 |
00711a40 |
Unlock door 1a (A51 square door (top part)) with value 64 |
00711b40 |
Unlock door 1b (A51 square door (top part)) with value 64 |
00711c40 |
Unlock door 1c (A51 square door (top part)) with value 64 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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