Extraction


017d2c Change music to track 44
017f1a Change ambiance or music to 26 (not sure)
01110157 Start pre-recorded camera movement
00ad0b00080000 Set property for object 0b (Extraction attack chopper?): 2:00080000 (unknown prop)
01170b Hide object 0b (Extraction attack chopper?)
0005f20000 Assign function 0000 - Idle to P1 or P2 and advance frame
00a7f400000400 Set property for counter op: 1:00000400 (hidden)
00a7f100000400 Set property for ? (0xf1): 1:00000400 (hidden)
00b5637574207363656e65203200 // cut scene 2
00a7f200000010 Set property for P1 or P2: 1:00000010 (invincible)
00a71c00000010 Set property for actor 1c (Cassandra): 1:00000010 (invincible)
018c1c07 Remove Cassandra's necklace from actor 1c (Cassandra)
00a71d00000010 Set property for actor 1d (Mr Blonde): 1:00000010 (invincible)
00a71f00000010 Set property for actor 1f (dataDyne Female Guard): 1:00000010 (invincible)
00a72000000010 Set property for actor 20 (dataDyne Female Guard): 1:00000010 (invincible)
00a70000000010 Set property for actor 00 (Dr Caroll): 1:00000010 (invincible)
0005000000 Assign function 0000 - Idle to actor 00 (Dr Caroll) and advance frame
00a70000800000 Set property for actor 00 (Dr Caroll): 1:00800000 (unplayable)
00a80000000400 Unset property for actor 00 (Dr Caroll): 1:00000400 (hidden)
011b0000020000 Set property for actor 00 (Dr Caroll): 2:00020000 (unknown prop - used in cutscenes)
000b015dffffffff06000004 Actor actor 00 (Dr Caroll) does animation 015d (???)
00051c0407 Assign function 0407 to actor 1c (Cassandra) and advance frame
00a71c00800000 Set property for actor 1c (Cassandra): 1:00800000 (unplayable)
00a81c00000400 Unset property for actor 1c (Cassandra): 1:00000400 (hidden)
011b1c00020000 Set property for actor 1c (Cassandra): 2:00020000 (unknown prop - used in cutscenes)
000b0159ffffffff06001c04 Actor actor 1c (Cassandra) does animation 0159 (???)
00051d0000 Assign function 0000 - Idle to actor 1d (Mr Blonde) and advance frame
00a71d00800000 Set property for actor 1d (Mr Blonde): 1:00800000 (unplayable)
00a81d00000400 Unset property for actor 1d (Mr Blonde): 1:00000400 (hidden)
011b1d00020000 Set property for actor 1d (Mr Blonde): 2:00020000 (unknown prop - used in cutscenes)
000b015affffffff06001d04 Actor actor 1d (Mr Blonde) does animation 015a (???)
00051f0000 Assign function 0000 - Idle to actor 1f (dataDyne Female Guard) and advance frame
00a71f00800000 Set property for actor 1f (dataDyne Female Guard): 1:00800000 (unplayable)
00a81f00000400 Unset property for actor 1f (dataDyne Female Guard): 1:00000400 (hidden)
011b1f00020000 Set property for actor 1f (dataDyne Female Guard): 2:00020000 (unknown prop - used in cutscenes)
000b015bffffffff06001f04 Actor actor 1f (dataDyne Female Guard) does animation 015b (???)
0005200000 Assign function 0000 - Idle to actor 20 (dataDyne Female Guard) and advance frame
00a72000800000 Set property for actor 20 (dataDyne Female Guard): 1:00800000 (unplayable)
00a82000000400 Unset property for actor 20 (dataDyne Female Guard): 1:00000400 (hidden)
011b2000020000 Set property for actor 20 (dataDyne Female Guard): 2:00020000 (unknown prop - used in cutscenes)
000b015cffffffff06002004 Actor actor 20 (dataDyne Female Guard) does animation 015c (???)
011610 Show object 10 (CI dropship)
01181000000010 Set property for object 10 (CI dropship): 3:00000010 (unknown prop - used in cutscenes)
00ad1004000000 Set property for object 10 (CI dropship): 2:04000000 (unknown prop)
0112015e1004ffff Object 10 does animation
0005f20000 Assign function 0000 - Idle to P1 or P2 and advance frame
00a7f200800000 Set property for P1 or P2: 1:00800000 (unplayable)
00a8f200000400 Unset property for P1 or P2: 1:00000400 (hidden)
011bf200020000 Set property for P1 or P2: 2:00020000 (unknown prop - used in cutscenes)
000b0158ffffffff0600f204 Actor P1 or P2 does animation 0158 (???)
01d500 Hide non-essential actors
00b6 Reset and start cycle counter
01caf2ffff Set P1 or P2's weapon for cutscene to current weapon, with fallback to weapon ff
0003 Yield
01caf2ff04 Set P1 or P2's weapon for cutscene to current weapon, with fallback to Falcon 2 (Scope)
00025f Label 5f
0003 Yield
01745d If any controller button pressed goto 5d
00bd00000000 If cycle counter > 0 (0.0 secs) goto 00
00015f Go to first 5f
000200 Label 00
00025f Label 5f
0003 Yield
01745d If any controller button pressed goto 5d
00bd00001400 If cycle counter > 20 (0.3 secs) goto 00
00015f Go to first 5f
000200 Label 00
00027e Label 7e
0003 Yield
01745d If any controller button pressed goto 5d
00bd00002f00 If cycle counter > 47 (0.8 secs) goto 00
00017e Go to first 7e
000200 Label 00
00027f Label 7f
0003 Yield
01745d If any controller button pressed goto 5d
00bd00005a00 If cycle counter > 90 (1.5 secs) goto 00
00017f Go to first 7f
000200 Label 00
000260 Label 60
0003 Yield
01745d If any controller button pressed goto 5d
00bd00007800 If cycle counter > 120 (2.0 secs) goto 00
000160 Go to first 60
000200 Label 00
00cdf2063f73f60704 Display text and play a sound in channel 7 for P1 or P2:
Going somewhere?
000261 Label 61
0003 Yield
01745d If any controller button pressed goto 5d
00bd0000bc00 If cycle counter > 188 (3.1 secs) goto 00
000161 Go to first 61
000200 Label 00
00ce01d9ff Play sound 01d9 in channel 255
000262 Label 62
0003 Yield
01745d If any controller button pressed goto 5d
00bd00015e00 If cycle counter > 350 (5.8 secs) goto 00
000162 Go to first 62
000200 Label 00
00cdf2064073f70709 Display text and play a sound in channel 7 for P1 or P2:
Something I can do for you, old woman?
000263 Label 63
0003 Yield
01745d If any controller button pressed goto 5d
00bd0001f400 If cycle counter > 500 (8.3 secs) goto 00
000163 Go to first 63
000200 Label 00
00cdf2064173f80704 Display text and play a sound in channel 7 for P1 or P2:
Return our sapient immediately! You don't know what you're doing.
000264 Label 64
0003 Yield
01745d If any controller button pressed goto 5d
00bd0002d000 If cycle counter > 720 (12.0 secs) goto 00
000164 Go to first 64
000200 Label 00
00ce0424ff Play sound 0424 in channel 255
000265 Label 65
0003 Yield
01745d If any controller button pressed goto 5d
00bd0002e400 If cycle counter > 740 (12.3 secs) goto 00
000165 Go to first 65
000200 Label 00
00cdf2064273f90709 Display text and play a sound in channel 7 for P1 or P2:
Yes I do. I'm leaving.
000273 Label 73
0003 Yield
01745d If any controller button pressed goto 5d
00bd00035a00 If cycle counter > 858 (14.3 secs) goto 00
000173 Go to first 73
000200 Label 00
000266 Label 66
0003 Yield
01745d If any controller button pressed goto 5d
00bd0003d400 If cycle counter > 980 (16.3 secs) goto 00
000166 Go to first 66
000200 Label 00
00cdf2064373fa0704 Display text and play a sound in channel 7 for P1 or P2:
One more chance! Give it back, and you could come and work for me.
000268 Label 68
0003 Yield
01745d If any controller button pressed goto 5d
00bd0003de00 If cycle counter > 990 (16.5 secs) goto 00
000168 Go to first 68
000200 Label 00
00ce804fff Play sound 804f in channel 255
000269 Label 69
0003 Yield
01745d If any controller button pressed goto 5d
00bd0004c400 If cycle counter > 1220 (20.3 secs) goto 00
000169 Go to first 69
000200 Label 00
00026a Label 6a
0003 Yield
01745d If any controller button pressed goto 5d
00bd0004d800 If cycle counter > 1240 (20.7 secs) goto 00
00016a Go to first 6a
000200 Label 00
00026b Label 6b
0003 Yield
01745d If any controller button pressed goto 5d
00bd00054400 If cycle counter > 1348 (22.5 secs) goto 00
00016b Go to first 6b
000200 Label 00
00ce80c8ff Play sound 80c8 in channel 255
000280 Label 80
0003 Yield
01745d If any controller button pressed goto 5d
00bd00056400 If cycle counter > 1380 (23.0 secs) goto 00
000180 Go to first 80
000200 Label 00
00ce80c9ff Play sound 80c9 in channel 255
000281 Label 81
0003 Yield
01745d If any controller button pressed goto 5d
00bd00057800 If cycle counter > 1400 (23.3 secs) goto 00
000181 Go to first 81
000200 Label 00
01cf1f01 Actor actor 1f (dataDyne Female Guard) fires weapon in cinema (fire = 1)
0003 Yield
0003 Yield
01cf1f00 Actor actor 1f (dataDyne Female Guard) fires weapon in cinema (fire = 0)
000282 Label 82
0003 Yield
01745d If any controller button pressed goto 5d
00bd00058c00 If cycle counter > 1420 (23.7 secs) goto 00
000182 Go to first 82
000200 Label 00
01cf2001 Actor actor 20 (dataDyne Female Guard) fires weapon in cinema (fire = 1)
0003 Yield
0003 Yield
01cf2000 Actor actor 20 (dataDyne Female Guard) fires weapon in cinema (fire = 0)
00026c Label 6c
0003 Yield
01745d If any controller button pressed goto 5d
00bd00059100 If cycle counter > 1425 (23.8 secs) goto 00
00016c Go to first 6c
000200 Label 00
00cdf2064473fb0709 Display text and play a sound in channel 7 for P1 or P2:
Sorry! Gotta shoot.
00026d Label 6d
0003 Yield
01745d If any controller button pressed goto 5d
00bd0005a700 If cycle counter > 1447 (24.1 secs) goto 00
00016d Go to first 6d
000200 Label 00
00ce80caff Play sound 80ca in channel 255
000283 Label 83
0003 Yield
01745d If any controller button pressed goto 5d
00bd0005ce00 If cycle counter > 1486 (24.8 secs) goto 00
000183 Go to first 83
000200 Label 00
00ce80cbff Play sound 80cb in channel 255
00026e Label 6e
0003 Yield
01745d If any controller button pressed goto 5d
00bd0005e100 If cycle counter > 1505 (25.1 secs) goto 00
00016e Go to first 6e
000200 Label 00
00ce80550a Play sound 8055 in channel 10
00026f Label 6f
0003 Yield
01745d If any controller button pressed goto 5d
00bd0005f000 If cycle counter > 1520 (25.3 secs) goto 00
00016f Go to first 6f
000200 Label 00
00ce80550a Play sound 8055 in channel 10
000270 Label 70
0003 Yield
01745d If any controller button pressed goto 5d
00bd0005f600 If cycle counter > 1526 (25.4 secs) goto 00
000170 Go to first 70
000200 Label 00
01cff801 Actor Joanna fires weapon in cinema (fire = 1)
0003 Yield
0003 Yield
01cff800 Actor Joanna fires weapon in cinema (fire = 0)
000284 Label 84
0003 Yield
01745d If any controller button pressed goto 5d
00bd00060200 If cycle counter > 1538 (25.6 secs) goto 00
000184 Go to first 84
000200 Label 00
01cff801 Actor Joanna fires weapon in cinema (fire = 1)
0003 Yield
0003 Yield
01cff800 Actor Joanna fires weapon in cinema (fire = 0)
000271 Label 71
0003 Yield
01745d If any controller button pressed goto 5d
00bd00061200 If cycle counter > 1554 (25.9 secs) goto 00
000171 Go to first 71
000200 Label 00
00ce000d0a Play sound 0d in channel 10
000274 Label 74
0003 Yield
01745d If any controller button pressed goto 5d
00bd00064000 If cycle counter > 1600 (26.7 secs) goto 00
000174 Go to first 74
000200 Label 00
00ce000e0a Play sound 0e in channel 10
000272 Label 72
0003 Yield
01745d If any controller button pressed goto 5d
00bd0006c600 If cycle counter > 1734 (28.9 secs) goto 00
000172 Go to first 72
000200 Label 00
00ce808d0a Play sound 808d in channel 10
000275 Label 75
0003 Yield
01745d If any controller button pressed goto 5d
00bd00076200 If cycle counter > 1890 (31.5 secs) goto 00
000175 Go to first 75
000200 Label 00
00ce0425ff Play sound 0425 in channel 255
000277 Label 77
0003 Yield
01745d If any controller button pressed goto 5d
00bd00079400 If cycle counter > 1940 (32.3 secs) goto 00
000177 Go to first 77
000200 Label 00
00cdf2064573fc0703 Display text and play a sound in channel 7 for P1 or P2:
You must get the sapient back. We cannot proceed without it.
000276 Label 76
0003 Yield
01745d If any controller button pressed goto 5d
00bd00079800 If cycle counter > 1944 (32.4 secs) goto 00
000176 Go to first 76
000200 Label 00
00ce80c4ff Play sound 80c4 in channel 255
000285 Label 85
0003 Yield
01745d If any controller button pressed goto 5d
00bd0007b200 If cycle counter > 1970 (32.8 secs) goto 00
000185 Go to first 85
000200 Label 00
00ce80c5ff Play sound 80c5 in channel 255
000286 Label 86
0003 Yield
01745d If any controller button pressed goto 5d
00bd0007d800 If cycle counter > 2008 (33.5 secs) goto 00
000186 Go to first 86
000200 Label 00
00ce80c6ff Play sound 80c6 in channel 255
000278 Label 78
0003 Yield
01745d If any controller button pressed goto 5d
00bd00088e00 If cycle counter > 2190 (36.5 secs) goto 00
000178 Go to first 78
000200 Label 00
00cdf2064673fd0704 Display text and play a sound in channel 7 for P1 or P2:
I know that!
000279 Label 79
0003 Yield
01745d If any controller button pressed goto 5d
00bd0008fc00 If cycle counter > 2300 (38.3 secs) goto 00
000179 Go to first 79
000200 Label 00
00ce80c7ff Play sound 80c7 in channel 255
000287 Label 87
0003 Yield
01745d If any controller button pressed goto 5d
00bd00090d00 If cycle counter > 2317 (38.6 secs) goto 00
000187 Go to first 87
000200 Label 00
00ce042eff Play sound 042e in channel 255
000288 Label 88
0003 Yield
01745d If any controller button pressed goto 5d
00bd00091400 If cycle counter > 2324 (38.7 secs) goto 00
000188 Go to first 88
000200 Label 00
00ce80c4ff Play sound 80c4 in channel 255
00027a Label 7a
0003 Yield
01745d If any controller button pressed goto 5d
00bd00092400 If cycle counter > 2340 (39.0 secs) goto 00
00017a Go to first 7a
000200 Label 00
00ce80c7ff Play sound 80c7 in channel 255
00027b Label 7b
0003 Yield
01745d If any controller button pressed goto 5d
00bd00092800 If cycle counter > 2344 (39.1 secs) goto 00
00017b Go to first 7b
000200 Label 00
00027c Label 7c
0003 Yield
01745d If any controller button pressed goto 5d
00bd00095900 If cycle counter > 2393 (39.9 secs) goto 00
00017c Go to first 7c
000200 Label 00
00cdf2064773fe0704 Display text and play a sound in channel 7 for P1 or P2:
I also know who to talk to... Mr. Carrington.
00027d Label 7d
0003 Yield
01745d If any controller button pressed goto 5d
00bd0009c100 If cycle counter > 2497 (41.6 secs) goto 00
00017d Go to first 7d
000200 Label 00
000221 Label 21
0003 Yield
011320 If pre-recorded camera movement is still running goto 20
00005d Go to next 5d
000220 Label 20
01745d If any controller button pressed goto 5d
000121 Go to first 21
00025d Label 5d
011710 Hide object 10 (CI dropship)
00dc If in camera mode, end level
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically when using cinema menu

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