00021f |
Label 1f |
0003 |
Yield |
00a3002000000100 |
If flag #22 () is true goto 00 |
00011f |
Go to first 1f |
000200 |
Label 00 |
00a3004000000100 |
If flag #23 (top room lights currently off) is true goto 00 |
000020 |
Go to next 20 |
000200 |
Label 00 |
00011f |
Go to first 1f |
000220 |
Label 20 |
00a102000000 |
Set flag #26 (top bodyguards attacking) |
0005110411 |
Assign function 0411 - Cass bodyguard to actor 11 (dataDyne Female Guard) and advance frame |
0005120411 |
Assign function 0411 - Cass bodyguard to actor 12 (dataDyne Female Guard) and advance frame |
0005130411 |
Assign function 0411 - Cass bodyguard to actor 13 (dataDyne Female Guard) and advance frame |
0005140411 |
Assign function 0411 - Cass bodyguard to actor 14 (dataDyne Female Guard) and advance frame |
0005150411 |
Assign function 0411 - Cass bodyguard to actor 15 (dataDyne Female Guard) and advance frame |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Wait for flag 22 set and flag 23 unset (ie. Lights off)
Set flag 26
Assign functions to bodyguards