Extraction


00021f Label 1f
0003 Yield
00a3000001000120 If flag #9 (Objective complete: Access foyer elevator) is true goto 20
00011f Go to first 1f
000220 Label 20
00340120 If actor 01 (dataDyne Shock Trooper) has finished death animation goto 20
00330120 If actor 01 (dataDyne Shock Trooper) is dying/dead goto 20
017b0120 If actor 01 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005010007 Assign function 0007 - Alerted guard to actor 01 (dataDyne Shock Trooper) and advance frame
008c6401 Something to do with actor 01 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340220 If actor 02 (dataDyne Shock Trooper) has finished death animation goto 20
00330220 If actor 02 (dataDyne Shock Trooper) is dying/dead goto 20
017b0220 If actor 02 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005020007 Assign function 0007 - Alerted guard to actor 02 (dataDyne Shock Trooper) and advance frame
008c6402 Something to do with actor 02 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340320 If actor 03 (dataDyne Shock Trooper) has finished death animation goto 20
00330320 If actor 03 (dataDyne Shock Trooper) is dying/dead goto 20
017b0320 If actor 03 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005030007 Assign function 0007 - Alerted guard to actor 03 (dataDyne Shock Trooper) and advance frame
008c6403 Something to do with actor 03 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340420 If actor 04 (dataDyne Shock Trooper) has finished death animation goto 20
00330420 If actor 04 (dataDyne Shock Trooper) is dying/dead goto 20
017b0420 If actor 04 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005040007 Assign function 0007 - Alerted guard to actor 04 (dataDyne Shock Trooper) and advance frame
008c6404 Something to do with actor 04 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340520 If actor 05 (dataDyne Shock Trooper) has finished death animation goto 20
00330520 If actor 05 (dataDyne Shock Trooper) is dying/dead goto 20
017b0520 If actor 05 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005050007 Assign function 0007 - Alerted guard to actor 05 (dataDyne Shock Trooper) and advance frame
008c6405 Something to do with actor 05 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340620 If actor 06 (dataDyne Shock Trooper) has finished death animation goto 20
00330620 If actor 06 (dataDyne Shock Trooper) is dying/dead goto 20
017b0620 If actor 06 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005060007 Assign function 0007 - Alerted guard to actor 06 (dataDyne Shock Trooper) and advance frame
008c6406 Something to do with actor 06 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340720 If actor 07 (dataDyne Shock Trooper) has finished death animation goto 20
00330720 If actor 07 (dataDyne Shock Trooper) is dying/dead goto 20
017b0720 If actor 07 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005070007 Assign function 0007 - Alerted guard to actor 07 (dataDyne Shock Trooper) and advance frame
008c6407 Something to do with actor 07 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340820 If actor 08 (dataDyne Shock Trooper) has finished death animation goto 20
00330820 If actor 08 (dataDyne Shock Trooper) is dying/dead goto 20
017b0820 If actor 08 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005080007 Assign function 0007 - Alerted guard to actor 08 (dataDyne Shock Trooper) and advance frame
008c6408 Something to do with actor 08 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340920 If actor 09 (dataDyne Shock Trooper) has finished death animation goto 20
00330920 If actor 09 (dataDyne Shock Trooper) is dying/dead goto 20
017b0920 If actor 09 (dataDyne Shock Trooper)'s body has disappeared goto 20
0005090007 Assign function 0007 - Alerted guard to actor 09 (dataDyne Shock Trooper) and advance frame
008c6409 Something to do with actor 09 (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
00340a20 If actor 0a (dataDyne Shock Trooper) has finished death animation goto 20
00330a20 If actor 0a (dataDyne Shock Trooper) is dying/dead goto 20
017b0a20 If actor 0a (dataDyne Shock Trooper)'s body has disappeared goto 20
00050a0007 Assign function 0007 - Alerted guard to actor 0a (dataDyne Shock Trooper) and advance frame
008c640a Something to do with actor 0a (dataDyne Shock Trooper) and value 100 (set view distance maybe?)
000220 Label 20
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

There are no comments yet for this function.