00021f |
Label 1f |
0003 |
Yield |
00a3000001000120 |
If flag #9 (Objective complete: Access foyer elevator) is true goto 20 |
00011f |
Go to first 1f |
000220 |
Label 20 |
00340120 |
If actor 01 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330120 |
If actor 01 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0120 |
If actor 01 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005010007 |
Assign function 0007 - Alerted guard to actor 01 (dataDyne Shock Trooper) and advance frame |
008c6401 |
Something to do with actor 01 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340220 |
If actor 02 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330220 |
If actor 02 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0220 |
If actor 02 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005020007 |
Assign function 0007 - Alerted guard to actor 02 (dataDyne Shock Trooper) and advance frame |
008c6402 |
Something to do with actor 02 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340320 |
If actor 03 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330320 |
If actor 03 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0320 |
If actor 03 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005030007 |
Assign function 0007 - Alerted guard to actor 03 (dataDyne Shock Trooper) and advance frame |
008c6403 |
Something to do with actor 03 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340420 |
If actor 04 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330420 |
If actor 04 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0420 |
If actor 04 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005040007 |
Assign function 0007 - Alerted guard to actor 04 (dataDyne Shock Trooper) and advance frame |
008c6404 |
Something to do with actor 04 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340520 |
If actor 05 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330520 |
If actor 05 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0520 |
If actor 05 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005050007 |
Assign function 0007 - Alerted guard to actor 05 (dataDyne Shock Trooper) and advance frame |
008c6405 |
Something to do with actor 05 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340620 |
If actor 06 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330620 |
If actor 06 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0620 |
If actor 06 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005060007 |
Assign function 0007 - Alerted guard to actor 06 (dataDyne Shock Trooper) and advance frame |
008c6406 |
Something to do with actor 06 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340720 |
If actor 07 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330720 |
If actor 07 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0720 |
If actor 07 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005070007 |
Assign function 0007 - Alerted guard to actor 07 (dataDyne Shock Trooper) and advance frame |
008c6407 |
Something to do with actor 07 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340820 |
If actor 08 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330820 |
If actor 08 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0820 |
If actor 08 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005080007 |
Assign function 0007 - Alerted guard to actor 08 (dataDyne Shock Trooper) and advance frame |
008c6408 |
Something to do with actor 08 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340920 |
If actor 09 (dataDyne Shock Trooper) has finished death animation goto 20 |
00330920 |
If actor 09 (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0920 |
If actor 09 (dataDyne Shock Trooper)'s body has disappeared goto 20 |
0005090007 |
Assign function 0007 - Alerted guard to actor 09 (dataDyne Shock Trooper) and advance frame |
008c6409 |
Something to do with actor 09 (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
00340a20 |
If actor 0a (dataDyne Shock Trooper) has finished death animation goto 20 |
00330a20 |
If actor 0a (dataDyne Shock Trooper) is dying/dead goto 20 |
017b0a20 |
If actor 0a (dataDyne Shock Trooper)'s body has disappeared goto 20 |
00050a0007 |
Assign function 0007 - Alerted guard to actor 0a (dataDyne Shock Trooper) and advance frame |
008c640a |
Something to do with actor 0a (dataDyne Shock Trooper) and value 100 (set view distance maybe?) |
000220 |
Label 20 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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