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Functions
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1018
0401 - Init Magnum guard
0402 - Init Magnum guard
0403 - Actor exiting meeting
0404 - Run away from meeting
0405 - Init swat guard
0406 - Stationary guard
0407 - Init 0006
0408 - Init 0413
0409 - Path 00
040a - Path 01
040b - Path 02
040c - Path 03
040d - Intro
040e - Mid cinema
040f - End cinema
0410 - Cass/Blonde/guard
0411 - Trent and NSA bodyguard
0412 - Cloaked guard
0413 - Invincible guard
0414 - Init cloaked guard
0c00
0c01 - Mid cinema
0c02
1001 - Init objectives failed message
1002
1003 - Laser switch
1004 - Laser switch
1005 - Laser switch
1006 - Laser switch
1007 - Check all lasers deactivated
1008 - Damping field generator
1009 - Spawn guards when decoding
100a - Keycard hot potato
100b - Check backup collected
100c - Trigger to play meeting cinema
100e - Check conspirators alerted
100f - Alarm activation
1010 - Safe cracking
1012 - Check end of level
1013 - Check objects destroyed
1014 - Check for camspy in meeting room
1017 - Check lasers deactivated
1018
1019 - Start generator noise
101a - Set guard properties
101b - Second clock room trigger
101c - Set flag 6
101d - Set up fire escape
101e - Lasers message
101f - Camspy message
1020 - Decoder message
1021 - Time to leave message
1022 - Hallway light switch
1023 - Hide an ammo crate
1026 - Co-op second cloak room
1027 - Check first room guards dead
1028 - Check second room guards dead
1029 - R-tracker
102a - Set props on guards after second room
102b - Set more props on guards after second room
102c - Hallway guard
1400 - Give CMP150s in counter-op
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Invocations
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