G5 Building


0003 Yield
0034f52c If Velvet has finished death animation goto 2c
000004 Go to next 04
00022c Label 2c
0034f40a If counter op has finished death animation goto 0a
000204 Label 04
0003 Yield
006e430e2c If door 43 is open or closing or opening goto 2c
006e440e2c If door 44 is open or closing or opening goto 2c
006e450e2c If door 45 is open or closing or opening goto 2c
006e460e2c If door 46 is open or closing or opening goto 2c
000104 Go to first 04
00022c Label 2c
00714304 Unlock door 43 with value 4
00714404 Unlock door 44 with value 4
00714504 Unlock door 45 with value 4
00714604 Unlock door 46 with value 4
000208 Label 08
0003 Yield
006e340e2c If door 34 (fire door part) is open or closing or opening goto 2c
006e350e2c If door 35 (fire door part) is open or closing or opening goto 2c
006e360e2c If door 36 (fire door part) is open or closing or opening goto 2c
006e370e2c If door 37 (fire door part) is open or closing or opening goto 2c
000108 Go to first 08
00022c Label 2c
00713404 Unlock door 34 (fire door part) with value 4
00713504 Unlock door 35 (fire door part) with value 4
00713604 Unlock door 36 (fire door part) with value 4
00713704 Unlock door 37 (fire door part) with value 4
000209 Label 09
0003 Yield
006e3f0e2c If door 3f (slide door (with glass)) is open or closing or opening goto 2c
006e400e2c If door 40 (slide door (with glass)) is open or closing or opening goto 2c
000109 Go to first 09
00022c Label 2c
00713f10 Unlock door 3f (slide door (with glass)) with value 16
00714010 Unlock door 40 (slide door (with glass)) with value 16
00020a Label 0a
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

Does something with the doors, presumably to avoid locking the co-op player in the first part of the level.