000208 |
Label 08 |
0003 |
Yield |
006e3f0a2c |
If door 3f (slide door (with glass)) is open or opening goto 2c |
000108 |
Go to first 08 |
00022c |
Label 2c |
010b0802 |
Make actor 08 (G5 Guard) ally (10) or foe (02) |
010b0902 |
Make actor 09 (G5 Guard) ally (10) or foe (02) |
010b0a02 |
Make actor 0a (G5 Guard) ally (10) or foe (02) |
010b0b02 |
Make actor 0b (G5 Guard) ally (10) or foe (02) |
010b0702 |
Make actor 07 (G5 Guard) ally (10) or foe (02) |
010b0c02 |
Make actor 0c (G5 Guard) ally (10) or foe (02) |
010b0d02 |
Make actor 0d (G5 Guard) ally (10) or foe (02) |
010b0e02 |
Make actor 0e (G5 Guard) ally (10) or foe (02) |
010b0f02 |
Make actor 0f (G5 Guard) ally (10) or foe (02) |
010b1002 |
Make actor 10 (G5 Guard) ally (10) or foe (02) |
010b1102 |
Make actor 11 (G5 Guard) ally (10) or foe (02) |
010b1202 |
Make actor 12 (G5 Guard) ally (10) or foe (02) |
010b1302 |
Make actor 13 (G5 Guard) ally (10) or foe (02) |
010b1402 |
Make actor 14 (G5 Guard) ally (10) or foe (02) |
010b1502 |
Make actor 15 (G5 Guard) ally (10) or foe (02) |
010b1602 |
Make actor 16 (G5 Guard) ally (10) or foe (02) |
010b1702 |
Make actor 17 (G5 Guard) ally (10) or foe (02) |
0145 |
Set actor AI |
0146 |
Set actor AI |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
There are no comments yet for this function.