G5 Building


000208 Label 08
0003 Yield
006e3f0a2c If door 3f (slide door (with glass)) is open or opening goto 2c
000108 Go to first 08
00022c Label 2c
010b0802 Make actor 08 (G5 Guard) ally (10) or foe (02)
010b0902 Make actor 09 (G5 Guard) ally (10) or foe (02)
010b0a02 Make actor 0a (G5 Guard) ally (10) or foe (02)
010b0b02 Make actor 0b (G5 Guard) ally (10) or foe (02)
010b0702 Make actor 07 (G5 Guard) ally (10) or foe (02)
010b0c02 Make actor 0c (G5 Guard) ally (10) or foe (02)
010b0d02 Make actor 0d (G5 Guard) ally (10) or foe (02)
010b0e02 Make actor 0e (G5 Guard) ally (10) or foe (02)
010b0f02 Make actor 0f (G5 Guard) ally (10) or foe (02)
010b1002 Make actor 10 (G5 Guard) ally (10) or foe (02)
010b1102 Make actor 11 (G5 Guard) ally (10) or foe (02)
010b1202 Make actor 12 (G5 Guard) ally (10) or foe (02)
010b1302 Make actor 13 (G5 Guard) ally (10) or foe (02)
010b1402 Make actor 14 (G5 Guard) ally (10) or foe (02)
010b1502 Make actor 15 (G5 Guard) ally (10) or foe (02)
010b1602 Make actor 16 (G5 Guard) ally (10) or foe (02)
010b1702 Make actor 17 (G5 Guard) ally (10) or foe (02)
0145 Set actor AI
0146 Set actor AI
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

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