000208 |
Label 08 |
0003 |
Yield |
008f630206 |
If something to do with $player and values 99 and 2 goto 06 |
000108 |
Go to first 08 |
000206 |
Label 06 |
010b0202 |
Make actor 02 (G5 Guard) ally (10) or foe (02) |
0145 |
Set actor AI |
0146 |
Set actor AI |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Actor 02 is the guard in the hallway between the two cloak rooms.
Not sure why the game would wait for something before marking him as a foe.