G5 Building


000208 Label 08
0003 Yield
008f630206 If something to do with $player and values 99 and 2 goto 06
000108 Go to first 08
000206 Label 06
010b0202 Make actor 02 (G5 Guard) ally (10) or foe (02)
0145 Set actor AI
0146 Set actor AI
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

Actor 02 is the guard in the hallway between the two cloak rooms.

Not sure why the game would wait for something before marking him as a foe.