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GE/PD Function Explorer
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Skedar Ruins
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Skedar (mp)
Global
Overview
Functions
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0001 - Init 0006
0000 - Idle
0001 - Init 0006
0002 - Init 0006
0003 - Stop and init 0006
0004 - Init 0006
0005 - Stop cinema and then idle
0006 - Unalerted guard
0007 - Alerted guard
0008 - Init combat
0009 - Hide behind cover?
000a - Do busy animation
000b - Wait for detection then 000c
000c - Combat with ally?
000d - Init combat
000e - Wait until line of sight then 0007
000f - Hand combat
0010 - Civilian/trusting enemy
0011 - Flee from grenade
0012 - Co op buddy - set flag 8 for AFO and Ruins
0013 - Co op buddy - set flag 8 for AFO and Ruins
0014 - Co op buddy
0015 - Init co op buddy
0016 - Show objectives failed message
0017 - Set AI then idle
0018 - Do 1 of 5 animations
0019 - Do 1 of 2 animations
001a - Disguise detection?
001b - Observing camspy
001c - Be surprised then 0007
001d - Searching
001e - Do 1 of 5 animations
001f - Related to spawning
0020 - Place co-op buddy
0021 - Stop and idle
0022 - Comment on player dead
0023 - Dodge
0024 - Follow Joanna
0025 - Pointless function
0026 - Init psychosised guard
0027 - Psychosised guard
0028 - AI dead (?)
0029 - Init AI bot (?)
002a - Wait until dead then assign 0028
002b - Wait until not moving
002c - Init search
002d - Hide and idle
Next »
0005fd0006
Assign function
0006 - Unalerted guard
to $self and advance frame
0004
End of function
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