Infiltration


0096fd1388 Set $self's health to 5000
00aa0480000000 Set property for object 04 (A51 interceptor): 1:80000000 (disabled air interceptor)
00b6 Reset and start cycle counter
000203 Label 03
0003 Yield
0062042e If object 04 (A51 interceptor) is in good condition goto 2e
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00022e Label 2e
00a3004000000106 If flag #23 (bug completed a while ago) is true goto 06
000103 Go to first 03
000206 Label 06
00ab0480000000 Unset property for object 04 (A51 interceptor): 1:80000000 (disabled air interceptor)
0143 Undocumented (to do with armed hover vehicle)
00d522 Hover car begin path 22
0096fd1388 Set $self's health to 5000
000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
0106f20000 Set $player to P1 or P2
003f59 If $player is in line of sight goto 59
000104 Go to first 04
000258 Label 58
0003 Yield
000209 Label 09
00d522 Hover car begin path 22
00020a Label 0a
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
0106f20000 Set $player to P1 or P2
000206 Label 06
003f59 If $player is in line of sight goto 59
00010a Go to first 0a
00025a Label 5a
00b54348414e474520544f204c4f570a00 // CHANGE TO LOW
000109 Go to first 09
000259 Label 59
0017020000005b Actor shoots other actor, then goto 5b
00010a Go to first 0a
00025b Label 5b
0003 Yield
003f5c If $player is in line of sight goto 5c
00b6 Reset and start cycle counter
00025d Label 5d
0003 Yield
00bd0001e05e If cycle counter > 480 (8.0 secs) goto 5e
003f5c If $player is in line of sight goto 5c
00015d Go to first 5d
00025e Label 5e
0009 Actor stops travelling
00010a Go to first 0a
00025c Label 5c
00015b Go to first 5b
0004 End of function

Invocations

  • Initial function for object 04 (A51 interceptor)

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