0096fd1388 |
Set $self's health to 5000 |
00aa0480000000 |
Set property for object 04 (A51 interceptor): 1:80000000 (disabled air interceptor) |
00b6 |
Reset and start cycle counter |
000203 |
Label 03 |
0003 |
Yield |
0062042e |
If object 04 (A51 interceptor) is in good condition goto 2e |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
00022e |
Label 2e |
00a3004000000106 |
If flag #23 (bug completed a while ago) is true goto 06 |
000103 |
Go to first 03 |
000206 |
Label 06 |
00ab0480000000 |
Unset property for object 04 (A51 interceptor): 1:80000000 (disabled air interceptor) |
0143 |
Undocumented (to do with armed hover vehicle) |
00d522 |
Hover car begin path 22 |
0096fd1388 |
Set $self's health to 5000 |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
003f59 |
If $player is in line of sight goto 59 |
000104 |
Go to first 04 |
000258 |
Label 58 |
0003 |
Yield |
000209 |
Label 09 |
00d522 |
Hover car begin path 22 |
00020a |
Label 0a |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
000206 |
Label 06 |
003f59 |
If $player is in line of sight goto 59 |
00010a |
Go to first 0a |
00025a |
Label 5a |
00b54348414e474520544f204c4f570a00 |
// CHANGE TO LOW |
000109 |
Go to first 09 |
000259 |
Label 59 |
0017020000005b |
Actor shoots other actor, then goto 5b |
00010a |
Go to first 0a |
00025b |
Label 5b |
0003 |
Yield |
003f5c |
If $player is in line of sight goto 5c |
00b6 |
Reset and start cycle counter |
00025d |
Label 5d |
0003 |
Yield |
00bd0001e05e |
If cycle counter > 480 (8.0 secs) goto 5e |
003f5c |
If $player is in line of sight goto 5c |
00015d |
Go to first 5d |
00025e |
Label 5e |
0009 |
Actor stops travelling |
00010a |
Go to first 0a |
00025c |
Label 5c |
00015b |
Go to first 5b |
0004 |
End of function |
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