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Skedar (mp)
Investigation
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Functions
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1014 - Init isotope room (Joanna)
0401
0402 - K7 guard
0403 - Scientist in firing room
0404 - Scientist
0405 - Init scientist
0406 - Angry scientist
0407 - Init angry scientist
0408 - Alarm responder
0409 - Uplink spawned guard
040a - Stationary trooper
040b - Stationary shock trooper
040c - Path 00
040d - Path 01
040e - Path 02
040f - Path 03
0410 - Path 04
0411 - Yellow hover bot
0412 - Purple hover bot
0413 - Purple hover bot - laser path
0414 - Walk between 3 pads
0415 - Isotope room
0416 - Intro cinema
0417 - Outro cinema (camerawork)
0c00 - Init intro cinema
0c01 - Init outro cinema
1001 - Init objectives failed message
1002 - Bot activation terminal
1003 - Bot programming terminal
1004 - Check items collected
1005 - Check scientists dead
1006 - Terminals
1007 - Uplinking
1008 - Check bot terminals destroyed
1009 - Weapon cache
100a - Spawn guards on alarm
100b - Check uplink terminal destroyed
100c - Assign terminals
100e - Check experiment terminals destroyed
100f - Final door
1010 - Init intro cinema
1011 - Spawn guards when uplinking
1012 - Play sounds
1013 - Floor hatch
1014 - Init isotope room (Joanna)
1016 - Hide Dr Caroll
1018 - Item pickups
1019 - Carrington nearby message
101a - Jo power message
101b - Grimshaw reprogram message
101c - Carrington get out message
101d - Init isotope room (Velvet)
101e - Unlock final door
101f - Check hoverbot destroyed
1020 - Lock doors on Agent
1021 - Init isotope room (counter op player)
1022 - R-Tracker
1400 - Give data uplinks
1415 - Outro cinema (acting)
1423 - Init lighting
1424 - Activate lift
Next »
0106f80000
Set $player to Joanna
0005fd0415
Assign function
0415 - Isotope room
to $self and advance frame
0004
End of function
Invocations
Started automatically
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