MBR


00770206 If difficulty < PA goto 06
00002c Go to next 2c
000206 Label 06
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00022c Label 2c
00705040 Lock door 50 (dD lift door) with value 64
00aa4e10000000 Set property for object 4e (dD lift): 1:10000000 (deactivated)
000203 Label 03
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
016af2ef34002c If P1 or P2's Y < -4300 goto 2c
000006 Go to next 06
00022c Label 2c
000103 Go to first 03
000206 Label 06
0102008202007800000000 Turn on/off lights in room 82
00ce8147ff Play sound 8147 in channel 255
00aa4f10000000 Set property for object 4f (dD lift): 1:10000000 (deactivated)
00715040 Unlock door 50 (dD lift door) with value 64
00ab4e10000000 Unset property for object 4e (dD lift): 1:10000000 (deactivated)
00a82100000400 Unset property for actor 21 (dataDyne Female Guard): 1:00000400 (hidden)
0005210415 Assign function 0415 - ? to actor 21 (dataDyne Female Guard) and advance frame
00cbf84a19 Display text in bottom left for Joanna:
Lift has been disabled.
000208 Label 08
0003 Yield
0034212c If actor 21 (dataDyne Female Guard) has finished death animation goto 2c
0033212c If actor 21 (dataDyne Female Guard) is dying/dead goto 2c
017b212c If actor 21 (dataDyne Female Guard)'s body has disappeared goto 2c
000108 Go to first 08
00022c Label 2c
00cbf84a10 Display text in bottom left for Joanna:
Security chief has been eliminated.
00a100000800 Set flag #12 (Objective complete: Eliminate dataDyne Captain)
00b6 Reset and start cycle counter
000209 Label 09
0003 Yield
00bd0000782c If cycle counter > 120 (2.0 secs) goto 2c
000109 Go to first 09
00022c Label 2c
00ab4e10000000 Unset property for object 4e (dD lift): 1:10000000 (deactivated)
00ab4f10000000 Unset property for object 4f (dD lift): 1:10000000 (deactivated)
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

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