00070416 |
When shot/hit, assign function 0416 - Elvis combat |
000200 |
Label 00 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
003f07 |
If $player is in line of sight goto 07 |
000100 |
Go to first 00 |
000207 |
Label 07 |
0033fd07 |
If $self is dying/dead goto 07 |
0034fd07 |
If $self has finished death animation goto 07 |
017bfd07 |
If $self's body has disappeared goto 07 |
01a3ff |
Character moves hands (gun jammed) |
00a108000000 |
Set flag #28 (Elvis said let's exit tub) |
00cdf2162281a40606 |
Display text and play a sound in channel 6 for P1 or P2: Joanna... What took you so long? Follow me -
let's get out of this old tub.
|
00020b |
Label 0b |
0003 |
Yield |
01380607 |
If sound in channel 6 is finished goto 07 |
00010b |
Go to first 0b |
000207 |
Label 07 |
0005fd0417 |
Assign function 0417 - Set flag on many guards to $self and advance frame |
0004 |
End of function |
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