00a400000002 |
Set property for actor $self: 1:00000002 (respawnable?) |
00b6 |
Reset and start cycle counter |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0106f20000 |
Set $player to P1 or P2 |
003f08 |
If $player is in line of sight goto 08 |
005bf60000f808 |
If player is in room/pad f8 goto 08 |
005bf60000f708 |
If player is in room/pad f7 goto 08 |
005bf60000f608 |
If player is in room/pad f6 goto 08 |
005bf60000f408 |
If player is in room/pad f4 goto 08 |
000104 |
Go to first 04 |
000208 |
Label 08 |
00b548454152535041574e0a00 |
// HEARSPAWN |
00022d |
Label 2d |
00464e |
If something (to do with spawning clones?) goto 4e |
00b54e45564552205649534641494c0a00 |
// NEVER VISFAIL |
003f08 |
If $player is in line of sight goto 08 |
000104 |
Go to first 04 |
000208 |
Label 08 |
0106f80000 |
Set $player to Joanna |
0005fd0007 |
Assign function 0007 - Alerted guard to $self and advance frame |
00024e |
Label 4e |
00b5434845434b20445550450a00 |
// CHECK DUPE |
0034f94e |
If clone of $self has finished death animation goto 4e |
000104 |
Go to first 04 |
00024e |
Label 4e |
00b543524541544520535041574e0a00 |
// CREATE SPAWN |
00cafd0417000000002d |
Spawn clone of $self with function 0417 then goto 2d |
00b5435245415445204641494c0a00 |
// CREATE FAIL |
000104 |
Go to first 04 |
00022d |
Label 2d |
00b6 |
Reset and start cycle counter |
0003 |
Yield |
000104 |
Go to first 04 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
There are no comments yet for this function.