Rescue


00a400000002 Set property for actor $self: 1:00000002 (respawnable?)
00b6 Reset and start cycle counter
000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
0106f20000 Set $player to P1 or P2
003f08 If $player is in line of sight goto 08
005bf60000f808 If player is in room/pad f8 goto 08
005bf60000f708 If player is in room/pad f7 goto 08
005bf60000f608 If player is in room/pad f6 goto 08
005bf60000f408 If player is in room/pad f4 goto 08
000104 Go to first 04
000208 Label 08
00b548454152535041574e0a00 // HEARSPAWN
00022d Label 2d
00464e If something (to do with spawning clones?) goto 4e
00b54e45564552205649534641494c0a00 // NEVER VISFAIL
003f08 If $player is in line of sight goto 08
000104 Go to first 04
000208 Label 08
0106f80000 Set $player to Joanna
0005fd0007 Assign function 0007 - Alerted guard to $self and advance frame
00024e Label 4e
00b5434845434b20445550450a00 // CHECK DUPE
0034f94e If clone of $self has finished death animation goto 4e
000104 Go to first 04
00024e Label 4e
00b543524541544520535041574e0a00 // CREATE SPAWN
00cafd0417000000002d Spawn clone of $self with function 0417 then goto 2d
00b5435245415445204641494c0a00 // CREATE FAIL
000104 Go to first 04
00022d Label 2d
00b6 Reset and start cycle counter
0003 Yield
000104 Go to first 04
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

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