0009 |
Actor stops travelling |
009546 |
Set actor ID to 46 |
009b0000200000 |
Set an actor flag |
009b0008000001 |
Set an actor flag |
00c80100121000000004 |
Draw weapon SuperDragon with model 0100 then goto 04 |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf200010d06 |
If P1 or P2 is in room/pad 010d goto 06 |
005bf200010206 |
If P1 or P2 is in room/pad 0102 goto 06 |
005bf200010306 |
If P1 or P2 is in room/pad 0103 goto 06 |
005bf200010406 |
If P1 or P2 is in room/pad 0104 goto 06 |
005bf200010506 |
If P1 or P2 is in room/pad 0105 goto 06 |
005bf200010606 |
If P1 or P2 is in room/pad 0106 goto 06 |
005bf200010706 |
If P1 or P2 is in room/pad 0107 goto 06 |
005bf200010806 |
If P1 or P2 is in room/pad 0108 goto 06 |
005bf200010906 |
If P1 or P2 is in room/pad 0109 goto 06 |
00200184 |
Run to pad 0184 |
0005fd0006 |
Assign function 0006 - Unalerted guard to $self and advance frame |
000206 |
Label 06 |
0020013b |
Run to pad 013b |
0005fd0006 |
Assign function 0006 - Unalerted guard to $self and advance frame |
0004 |
End of function |
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