01c6020a |
Undocumented |
009a08 |
Set actor's accuracy to 8 |
009823 |
Set actor's reaction speed to 35 |
0096fd0032 |
Set $self's health to 50 |
00970000 |
Set actor's armor to 0 |
009923 |
Set actor's injury recovery speed to 35 |
010e0000 |
Set actor shield amount to 0 |
00a400000002 |
Set property for actor $self: 1:00000002 (respawnable?) |
00a400000400 |
Set property for actor $self: 1:00000400 (hidden) |
00a400000010 |
Set property for actor $self: 1:00000010 (invincible) |
00a400040000 |
Set property for actor $self: 1:00040000 (unknown prop) |
00b6 |
Reset and start cycle counter |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
011df2000800000d |
If P1 or P2 has property 2:00080000 goto 0d |
00bd0007082d |
If cycle counter > 1800 (30.0 secs) goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
011df2000800000d |
If P1 or P2 has property 2:00080000 goto 0d |
005bf200010d06 |
If P1 or P2 is in room/pad 010d goto 06 |
005bf200010206 |
If P1 or P2 is in room/pad 0102 goto 06 |
005bf200010306 |
If P1 or P2 is in room/pad 0103 goto 06 |
005bf200010406 |
If P1 or P2 is in room/pad 0104 goto 06 |
005bf200010506 |
If P1 or P2 is in room/pad 0105 goto 06 |
005bf200010606 |
If P1 or P2 is in room/pad 0106 goto 06 |
005bf200010706 |
If P1 or P2 is in room/pad 0107 goto 06 |
005bf200010806 |
If P1 or P2 is in room/pad 0108 goto 06 |
005bf200010906 |
If P1 or P2 is in room/pad 0109 goto 06 |
005bf200010c06 |
If P1 or P2 is in room/pad 010c goto 06 |
005bf20000fa06 |
If P1 or P2 is in room/pad fa goto 06 |
005bf20000fb06 |
If P1 or P2 is in room/pad fb goto 06 |
005bf20000fc06 |
If P1 or P2 is in room/pad fc goto 06 |
005bf20000fd06 |
If P1 or P2 is in room/pad fd goto 06 |
005bf20000fe06 |
If P1 or P2 is in room/pad fe goto 06 |
005bf20000ff06 |
If P1 or P2 is in room/pad ff goto 06 |
005bf200010006 |
If P1 or P2 is in room/pad 0100 goto 06 |
005bf200010106 |
If P1 or P2 is in room/pad 0101 goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
00b54f424a45435449564520444f4e450a00 |
// OBJECTIVE DONE |
00024e |
Label 4e |
0034f94e |
If clone of $self has finished death animation goto 4e |
000104 |
Go to first 04 |
00024e |
Label 4e |
00cafd042a000000002d |
Spawn clone of $self with function 042a then goto 2d |
00022d |
Label 2d |
00b6 |
Reset and start cycle counter |
0003 |
Yield |
000104 |
Go to first 04 |
00020d |
Label 0d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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