000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005df20006 |
If player P1 or P2 has object 00 (lab clothes) goto 06 |
005df23e06 |
If player P1 or P2 has object 3e (lab clothes) goto 06 |
005df23f06 |
If player P1 or P2 has object 3f (lab clothes) goto 06 |
005df24006 |
If player P1 or P2 has object 40 (lab clothes) goto 06 |
005df24106 |
If player P1 or P2 has object 41 (lab clothes) goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
00b54449534755495345442055500a00 |
// DISGUISED UP |
000208 |
Label 08 |
0003 |
Yield |
011df2000800002d |
If P1 or P2 has property 2:00080000 goto 2d |
000108 |
Go to first 08 |
00022d |
Label 2d |
00a100000100 |
Set flag #9 (Objective complete: Obtain and use lab technician disguise) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Wait until Jo has the disguise (there are 5 disguises - 4 are removed randomly at start)
Wait until Jo has a flag set - most likely the wearing disguise flag
Set flag 9