000204 |
Label 04 |
0003 |
Yield |
008400 |
Set action block variable to value 0 |
0033232d |
If actor 23 (Area 51 Guard) is dying/dead goto 2d |
0034232d |
If actor 23 (Area 51 Guard) has finished death animation goto 2d |
017b232d |
If actor 23 (Area 51 Guard)'s body has disappeared goto 2d |
000006 |
Go to next 06 |
00022d |
Label 2d |
008501 |
Add 1 to action block variable |
000206 |
Label 06 |
0033242d |
If actor 24 (Biotechnician) is dying/dead goto 2d |
0034242d |
If actor 24 (Biotechnician) has finished death animation goto 2d |
017b242d |
If actor 24 (Biotechnician)'s body has disappeared goto 2d |
000006 |
Go to next 06 |
00022d |
Label 2d |
008501 |
Add 1 to action block variable |
000206 |
Label 06 |
0033252d |
If actor 25 (Area 51 Guard) is dying/dead goto 2d |
0034252d |
If actor 25 (Area 51 Guard) has finished death animation goto 2d |
017b252d |
If actor 25 (Area 51 Guard)'s body has disappeared goto 2d |
000006 |
Go to next 06 |
00022d |
Label 2d |
008501 |
Add 1 to action block variable |
000206 |
Label 06 |
0033262d |
If actor 26 (Area 51 Guard) is dying/dead goto 2d |
0034262d |
If actor 26 (Area 51 Guard) has finished death animation goto 2d |
017b262d |
If actor 26 (Area 51 Guard)'s body has disappeared goto 2d |
000006 |
Go to next 06 |
00022d |
Label 2d |
008501 |
Add 1 to action block variable |
000206 |
Label 06 |
0088032d |
If action block variable < 3 goto 2d |
00a100000040 |
Set flag #7 (ending guards dead) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
00022d |
Label 2d |
000104 |
Go to first 04 |
0004 |
End of function |
The game tries to keep a counter to know how many people you've killed at the end, but if you kill the 0x23 guard first, the counter will continue to iterate on each frame because the guard is dead.