00a400000002 |
Set property for actor $self: 1:00000002 (respawnable?) |
00a400000400 |
Set property for actor $self: 1:00000400 (hidden) |
00a400040000 |
Set property for actor $self: 1:00040000 (unknown prop) |
008400 |
Set action block variable to value 0 |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
0054f2001e23284f |
If P1 or P2 is within 30 units of $self->pad goto 4f |
000104 |
Go to first 04 |
00024f |
Label 4f |
00880306 |
If action block variable < 3 goto 06 |
00002e |
Go to next 2e |
000206 |
Label 06 |
0034f94f |
If clone of $self has finished death animation goto 4f |
000104 |
Go to first 04 |
00024f |
Label 4f |
00cafd0403000000102d |
Spawn clone of $self with function 0403 - Init 0404 then goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
008501 |
Add 1 to action block variable |
00022e |
Label 2e |
0003 |
Yield |
000104 |
Go to first 04 |
0004 |
End of function |
An actor who has this function will have their $actor->pad set to some value
When Jo is within 30 units of $actor->pad, a new actor will be spawned, up to 3 times
Could be the mini-Skedar near the floor switch?