Skedar Ruins


00a400000002 Set property for actor $self: 1:00000002 (respawnable?)
00a400000400 Set property for actor $self: 1:00000400 (hidden)
00a400040000 Set property for actor $self: 1:00040000 (unknown prop)
011bfd20000000 Set property for $self: 2:20000000 (cloaked)
000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
00024f Label 4f
0034f94f If clone of $self has finished death animation goto 4f
000104 Go to first 04
00024f Label 4f
00cafd0408000010102d Spawn clone of $self with function 0408 - Weird function then goto 2d
000104 Go to first 04
00022d Label 2d
0026fd Remove $self
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0003 Yield
000104 Go to first 04
0004 End of function

Invocations

  • Initial function for actor 05 (Skedar)
  • Initial function for actor 06 (Skedar)
  • Initial function for actor 07 (Skedar)
  • Initial function for actor 08 (Skedar)
  • Initial function for actor 09 (Skedar)
  • Initial function for actor 0a (Skedar)
  • Initial function for actor 0b (Skedar)
  • Initial function for actor 0c (Skedar)
  • Initial function for actor 0d (Skedar)
  • Initial function for actor 0e (Skedar)
  • Initial function for actor 0f (Skedar)
  • Initial function for actor 10 (Skedar)
  • Initial function for actor 11 (Skedar)
  • Initial function for actor 12 (Skedar)
  • Initial function for actor 13 (Skedar)
  • Initial function for actor 14 (Skedar)
  • Initial function for actor 15 (Skedar)
  • Initial function for actor 16 (Skedar)

Comments

Wait until actor F9 finished death animation
Respawn actor $this
Remove actor $this

Seems like the actor would respawn continuously, but this method was abandoned in favour of 0406 (detecting via pad and using a spawn limit)