00a400000002 |
Set property for actor $self: 1:00000002 (respawnable?) |
00a400000400 |
Set property for actor $self: 1:00000400 (hidden) |
00a400040000 |
Set property for actor $self: 1:00040000 (unknown prop) |
011bfd20000000 |
Set property for $self: 2:20000000 (cloaked) |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
00024f |
Label 4f |
0034f94f |
If clone of $self has finished death animation goto 4f |
000104 |
Go to first 04 |
00024f |
Label 4f |
00cafd0408000010102d |
Spawn clone of $self with function 0408 - Weird function then goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0026fd |
Remove $self |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0003 |
Yield |
000104 |
Go to first 04 |
0004 |
End of function |
Wait until actor F9 finished death animation
Respawn actor $this
Remove actor $this
Seems like the actor would respawn continuously, but this method was abandoned in favour of 0406 (detecting via pad and using a spawn limit)