Skedar Ruins


0036 Call RNG
0038802d If random byte > 128 goto 2d
002605 Remove actor 05 (Skedar)
000006 Go to next 06
00022d Label 2d
002606 Remove actor 06 (Skedar)
000206 Label 06
0036 Call RNG
0038802d If random byte > 128 goto 2d
002607 Remove actor 07 (Skedar)
000006 Go to next 06
00022d Label 2d
002608 Remove actor 08 (Skedar)
000206 Label 06
0036 Call RNG
0038802d If random byte > 128 goto 2d
00260b Remove actor 0b (Skedar)
000006 Go to next 06
00022d Label 2d
00260c Remove actor 0c (Skedar)
000206 Label 06
0036 Call RNG
0038802d If random byte > 128 goto 2d
00260f Remove actor 0f (Skedar)
000006 Go to next 06
00022d Label 2d
002610 Remove actor 10 (Skedar)
000206 Label 06
0036 Call RNG
0038802d If random byte > 128 goto 2d
002611 Remove actor 11 (Skedar)
000006 Go to next 06
00022d Label 2d
002612 Remove actor 12 (Skedar)
000206 Label 06
0036 Call RNG
0038802d If random byte > 128 goto 2d
002613 Remove actor 13 (Skedar)
000006 Go to next 06
00022d Label 2d
002614 Remove actor 14 (Skedar)
000206 Label 06
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

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