0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
002605 |
Remove actor 05 (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
002606 |
Remove actor 06 (Skedar) |
000206 |
Label 06 |
0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
002607 |
Remove actor 07 (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
002608 |
Remove actor 08 (Skedar) |
000206 |
Label 06 |
0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
00260b |
Remove actor 0b (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
00260c |
Remove actor 0c (Skedar) |
000206 |
Label 06 |
0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
00260f |
Remove actor 0f (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
002610 |
Remove actor 10 (Skedar) |
000206 |
Label 06 |
0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
002611 |
Remove actor 11 (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
002612 |
Remove actor 12 (Skedar) |
000206 |
Label 06 |
0036 |
Call RNG |
0038802d |
If random byte > 128 goto 2d |
002613 |
Remove actor 13 (Skedar) |
000006 |
Go to next 06 |
00022d |
Label 2d |
002614 |
Remove actor 14 (Skedar) |
000206 |
Label 06 |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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