Skedar Ruins


000203 Label 03
0003 Yield
00a3000200000055 If flag #18 (1 target marked) is false goto 55
00a3000400000056 If flag #19 (2 targets marked) is false goto 56
00a3000800000057 If flag #20 (3 targets marked) is false goto 57
000255 Label 55
00b5434845434b20310a00 // CHECK 1
00ebf818032d If quantity of Joanna's ammo type 18 (tracer bugs) < 3 goto 2d
000103 Go to first 03
00022d Label 2d
00b54649524520310a00 // FIRE 1
00a100020000 Set flag #18 (1 target marked)
00000e Go to next 0e
000256 Label 56
00b5434845434b20320a00 // CHECK 2
00022d Label 2d
00ebf818022d If quantity of Joanna's ammo type 18 (tracer bugs) < 2 goto 2d
000103 Go to first 03
00022d Label 2d
00a100040000 Set flag #19 (2 targets marked)
00000e Go to next 0e
000257 Label 57
00b5434845434b20330a00 // CHECK 3
00ebf818012d If quantity of Joanna's ammo type 18 (tracer bugs) < 1 goto 2d
000103 Go to first 03
00022d Label 2d
00a100080000 Set flag #20 (3 targets marked)
00000e Go to next 0e
00020e Label 0e
0003 Yield
005e3f06 If weapon Target Amplifier thrown goto 06
00010e Go to first 0e
000206 Label 06
00b6 Reset and start cycle counter
000208 Label 08
0003 Yield
00b5415420524553540a00 // AT REST
00a300000100012d If flag #9 (Objective complete: Identify temple targets) is true goto 2d
005f3f0109 If weapon Target Amplifier thrown on object 01 (pillar 3) goto 09
00022d Label 2d
00a300000200012d If flag #10 (Objective complete: Identify temple targets) is true goto 2d
005f3f020b If weapon Target Amplifier thrown on object 02 (pillar 2) goto 0b
00022d Label 2d
00a300000400012d If flag #11 (Objective complete: Identify temple targets) is true goto 2d
005f3f030c If weapon Target Amplifier thrown on object 03 (pillar 3) goto 0c
00022d Label 2d
00bd0000780d If cycle counter > 120 (2.0 secs) goto 0d
000108 Go to first 08
000209 Label 09
00b53120504c414345440a00 // 1 PLACED
00a300000100010d If flag #9 (Objective complete: Identify temple targets) is true goto 0d
00a100000100 Set flag #9 (Objective complete: Identify temple targets)
00cbf84219 Display text in bottom left for Joanna:
Target Amplifier placed correctly.
00ebf818010d If quantity of Joanna's ammo type 18 (tracer bugs) < 1 goto 0d
000103 Go to first 03
00020b Label 0b
00b53220504c414345440a00 // 2 PLACED
00a300000200010d If flag #10 (Objective complete: Identify temple targets) is true goto 0d
00a100000200 Set flag #10 (Objective complete: Identify temple targets)
00cbf84219 Display text in bottom left for Joanna:
Target Amplifier placed correctly.
00ebf818010d If quantity of Joanna's ammo type 18 (tracer bugs) < 1 goto 0d
000103 Go to first 03
00020c Label 0c
00b53320504c414345440a00 // 3 PLACED
00a300000400010d If flag #11 (Objective complete: Identify temple targets) is true goto 0d
00a100000400 Set flag #11 (Objective complete: Identify temple targets)
00cbf84219 Display text in bottom left for Joanna:
Target Amplifier placed correctly.
00ebf818010d If quantity of Joanna's ammo type 18 (tracer bugs) < 1 goto 0d
000103 Go to first 03
00020d Label 0d
00b5504c4c414345442057524f4e470a00 // PLLACED WRONG
0034f52e If Velvet has finished death animation goto 2e
00a300000008012d If flag #4 () is true goto 2d
00000f Go to next 0f
00022d Label 2d
00ebf818012e If quantity of Joanna's ammo type 18 (tracer bugs) < 1 goto 2e
00000f Go to next 0f
00022e Label 2e
00a3000001000006 If flag #9 (Objective complete: Identify temple targets) is false goto 06
00a3000002000006 If flag #10 (Objective complete: Identify temple targets) is false goto 06
00a3000004000006 If flag #11 (Objective complete: Identify temple targets) is false goto 06
00002d Go to next 2d
000206 Label 06
00a100000010 Set flag #5 ()
00a300000008000f If flag #4 () is false goto 0f
00a100000800 Set flag #12 (Objective failed: Identify temple targets)
00cbf8421a Display text in bottom left for Joanna:
Target Amplifier placed incorrectly.
00022d Label 2d
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00020f Label 0f
000103 Go to first 03
0004 End of function

Invocations

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