00ad1300200002 |
Set property for object 13 (statue relic): 2:00200002 |
00ad1400200002 |
Set property for object 14 (statue relic): 2:00200002 |
00ad1500200002 |
Set property for object 15 (statue relic): 2:00200002 |
00ad1600200002 |
Set property for object 16 (statue relic): 2:00200002 |
00ad1700200002 |
Set property for object 17 (statue relic): 2:00200002 |
000291 |
Label 91 |
0003 |
Yield |
00a3000000200086 |
If flag #6 (not yet reached king's room?) is false goto 86 |
000191 |
Go to first 91 |
000286 |
Label 86 |
000203 |
Label 03 |
00aa1300020000 |
Set property for object 13 (statue relic): 1:00020000 (immune to explosives) |
00aa1400020000 |
Set property for object 14 (statue relic): 1:00020000 (immune to explosives) |
00aa1500020000 |
Set property for object 15 (statue relic): 1:00020000 (immune to explosives) |
00aa1600020000 |
Set property for object 16 (statue relic): 1:00020000 (immune to explosives) |
00aa1700020000 |
Set property for object 17 (statue relic): 1:00020000 (immune to explosives) |
01181300101000 |
Set property for object 13 (statue relic): 3:00101000 |
01181400101000 |
Set property for object 14 (statue relic): 3:00101000 |
01181500101000 |
Set property for object 15 (statue relic): 3:00101000 |
01181600101000 |
Set property for object 16 (statue relic): 3:00101000 |
01181700101000 |
Set property for object 17 (statue relic): 3:00101000 |
000204 |
Label 04 |
0003 |
Yield |
00a320000000012d |
If flag #30 (king's shield is down) is true goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
00ab1300020000 |
Unset property for object 13 (statue relic): 1:00020000 (immune to explosives) |
00ab1400020000 |
Unset property for object 14 (statue relic): 1:00020000 (immune to explosives) |
00ab1500020000 |
Unset property for object 15 (statue relic): 1:00020000 (immune to explosives) |
00ab1600020000 |
Unset property for object 16 (statue relic): 1:00020000 (immune to explosives) |
01191300101000 |
Unset property for object 13 (statue relic): 3:00101000 |
01191400101000 |
Unset property for object 14 (statue relic): 3:00101000 |
01191500101000 |
Unset property for object 15 (statue relic): 3:00101000 |
01191600101000 |
Unset property for object 16 (statue relic): 3:00101000 |
00a3010000000008 |
If flag #25 (Objective complete: Assassinate Skedar leader (1)) is false goto 08 |
00a3020000000008 |
If flag #26 (Objective complete: Assassinate Skedar leader (2)) is false goto 08 |
00a3040000000008 |
If flag #27 (Objective complete: Assassinate Skedar leader (3)) is false goto 08 |
00a3080000000008 |
If flag #28 (Objective complete: Assassinate Skedar leader (4)) is false goto 08 |
00ab1700020000 |
Unset property for object 17 (statue relic): 1:00020000 (immune to explosives) |
01191700101000 |
Unset property for object 17 (statue relic): 3:00101000 |
000208 |
Label 08 |
0003 |
Yield |
00a320000000002d |
If flag #30 (king's shield is down) is false goto 2d |
000108 |
Go to first 08 |
00022d |
Label 2d |
000103 |
Go to first 03 |
0004 |
End of function |
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