000204 |
Label 04 |
0003 |
Yield |
0033002d |
If actor 00 (dataDyne Sniper) is dying/dead goto 2d |
0034002d |
If actor 00 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033012d |
If actor 01 (dataDyne Sniper) is dying/dead goto 2d |
0034012d |
If actor 01 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033022d |
If actor 02 (dataDyne Sniper) is dying/dead goto 2d |
0034022d |
If actor 02 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033032d |
If actor 03 (dataDyne Sniper) is dying/dead goto 2d |
0034032d |
If actor 03 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033042d |
If actor 04 (dataDyne Sniper) is dying/dead goto 2d |
0034042d |
If actor 04 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033052d |
If actor 05 (dataDyne Sniper) is dying/dead goto 2d |
0034052d |
If actor 05 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033062d |
If actor 06 (dataDyne Sniper) is dying/dead goto 2d |
0034062d |
If actor 06 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0033072d |
If actor 07 (dataDyne Sniper) is dying/dead goto 2d |
0034072d |
If actor 07 (dataDyne Sniper) has finished death animation goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
00cbf8200c |
Display text in bottom left for Joanna: Snipers have been eliminated.
|
00a100000400 |
Set flag #11 (Objective complete: Eliminate rooftop snipers) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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