Villa


000204 Label 04
0003 Yield
0033002d If actor 00 (dataDyne Sniper) is dying/dead goto 2d
0034002d If actor 00 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033012d If actor 01 (dataDyne Sniper) is dying/dead goto 2d
0034012d If actor 01 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033022d If actor 02 (dataDyne Sniper) is dying/dead goto 2d
0034022d If actor 02 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033032d If actor 03 (dataDyne Sniper) is dying/dead goto 2d
0034032d If actor 03 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033042d If actor 04 (dataDyne Sniper) is dying/dead goto 2d
0034042d If actor 04 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033052d If actor 05 (dataDyne Sniper) is dying/dead goto 2d
0034052d If actor 05 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033062d If actor 06 (dataDyne Sniper) is dying/dead goto 2d
0034062d If actor 06 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
0033072d If actor 07 (dataDyne Sniper) is dying/dead goto 2d
0034072d If actor 07 (dataDyne Sniper) has finished death animation goto 2d
000104 Go to first 04
00022d Label 2d
00cbf8200c Display text in bottom left for Joanna:
Snipers have been eliminated.
00a100000400 Set flag #11 (Objective complete: Eliminate rooftop snipers)
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

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