Villa


000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
0063f20306 If object 03 (CI switch) activated by P1 or P2 goto 06
000104 Go to first 04
000206 Label 06
017c043a07 Set sound 043a to channel 7 (does not play)
00cf07030001 Play sound in channel 7 from object 03 (CI switch)
00a3000008000106 If flag #12 (cooling activated) is true goto 06
00cbf2200e Display text in bottom left for P1 or P2:
Cooling systems have been activated.
00a100000800 Set flag #12 (cooling activated)
017c814801 Set sound 8148 to channel 1 (does not play)
00cf01030001 Play sound in channel 1 from object 03 (CI switch)
00b6 Reset and start cycle counter
000208 Label 08
0003 Yield
00bd0000782d If cycle counter > 120 (2.0 secs) goto 2d
000108 Go to first 08
00022d Label 2d
017c811c01 Set sound 811c to channel 1 (does not play)
016b0103000104b00640 Play sound in channel 1 from object 03 (CI switch)
000104 Go to first 04
000206 Label 06
00d301 Turn off sound in channel 1
017c043a07 Set sound 043a to channel 7 (does not play)
00cf07030001 Play sound in channel 7 from object 03 (CI switch)
00a300002000002d If flag #14 (Objective complete: Activate wind generator) is false goto 2d
00cbf22030 Display text in bottom left for P1 or P2:
Operation denied - windmill is active.
000067 Go to next 67
00022d Label 2d
017c814901 Set sound 8149 to channel 1 (does not play)
00cf01030001 Play sound in channel 1 from object 03 (CI switch)
00cbf2200f Display text in bottom left for P1 or P2:
Cooling systems have been deactivated.
00a200000800 Unset flag #12 (cooling activated)
000267 Label 67
00b6 Reset and start cycle counter
000209 Label 09
0003 Yield
00bd0000782d If cycle counter > 120 (2.0 secs) goto 2d
000109 Go to first 09
00022d Label 2d
000104 Go to first 04
0004 End of function

Invocations

  • Started automatically

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