000204 |
Label 04 |
0003 |
Yield |
00334e2d |
If actor 4e (dataDyne Infantry) is dying/dead goto 2d |
00344e2d |
If actor 4e (dataDyne Infantry) has finished death animation goto 2d |
017b4e2d |
If actor 4e (dataDyne Infantry)'s body has disappeared goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
00334f2d |
If actor 4f (dataDyne Infantry) is dying/dead goto 2d |
00344f2d |
If actor 4f (dataDyne Infantry) has finished death animation goto 2d |
017b4f2d |
If actor 4f (dataDyne Infantry)'s body has disappeared goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
00a100080000 |
Set flag #20 (takers dead) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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