00a74300100000 |
Set property for actor 43 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74400100000 |
Set property for actor 44 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74500100000 |
Set property for actor 45 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74600100000 |
Set property for actor 46 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74700100000 |
Set property for actor 47 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74800100000 |
Set property for actor 48 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74900100000 |
Set property for actor 49 (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74a00100000 |
Set property for actor 4a (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00a74b00100000 |
Set property for actor 4b (dataDyne Shock Trooper): 1:00100000 (kill countable) |
00aa0a00100000 |
Set property for object 0a (keycard): 1:00100000 (unknown prop) |
00ad0a00080000 |
Set property for object 0a (keycard): 2:00080000 (unknown prop) |
000204 |
Label 04 |
0003 |
Yield |
00a3010000000106 |
If flag #25 (basement guards dead) is true goto 06 |
000104 |
Go to first 04 |
000206 |
Label 06 |
0034432d |
If actor 43 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033432d |
If actor 43 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b432d |
If actor 43 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a43 |
Give actor 43 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034442d |
If actor 44 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033442d |
If actor 44 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b442d |
If actor 44 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a44 |
Give actor 44 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034452d |
If actor 45 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033452d |
If actor 45 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b452d |
If actor 45 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a45 |
Give actor 45 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034462d |
If actor 46 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033462d |
If actor 46 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b462d |
If actor 46 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a46 |
Give actor 46 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034472d |
If actor 47 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033472d |
If actor 47 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b472d |
If actor 47 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a47 |
Give actor 47 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034482d |
If actor 48 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033482d |
If actor 48 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b482d |
If actor 48 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a48 |
Give actor 48 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
0034492d |
If actor 49 (dataDyne Shock Trooper) has finished death animation goto 2d |
0033492d |
If actor 49 (dataDyne Shock Trooper) is dying/dead goto 2d |
017b492d |
If actor 49 (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a49 |
Give actor 49 (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
00344a2d |
If actor 4a (dataDyne Shock Trooper) has finished death animation goto 2d |
00334a2d |
If actor 4a (dataDyne Shock Trooper) is dying/dead goto 2d |
017b4a2d |
If actor 4a (dataDyne Shock Trooper)'s body has disappeared goto 2d |
006a0a4a |
Give actor 4a (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
006a0a4b |
Give actor 4b (dataDyne Shock Trooper) object 0a (keycard) |
000009 |
Go to next 09 |
00022d |
Label 2d |
000209 |
Label 09 |
00ab0a00100000 |
Unset property for object 0a (keycard): 1:00100000 (unknown prop) |
00ae0a00080000 |
Unset property for object 0a (keycard): 2:00080000 (unknown prop) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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