Villa


00a74300100000 Set property for actor 43 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74400100000 Set property for actor 44 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74500100000 Set property for actor 45 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74600100000 Set property for actor 46 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74700100000 Set property for actor 47 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74800100000 Set property for actor 48 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74900100000 Set property for actor 49 (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74a00100000 Set property for actor 4a (dataDyne Shock Trooper): 1:00100000 (kill countable)
00a74b00100000 Set property for actor 4b (dataDyne Shock Trooper): 1:00100000 (kill countable)
00aa0a00100000 Set property for object 0a (keycard): 1:00100000 (unknown prop)
00ad0a00080000 Set property for object 0a (keycard): 2:00080000 (unknown prop)
000204 Label 04
0003 Yield
00a3010000000106 If flag #25 (basement guards dead) is true goto 06
000104 Go to first 04
000206 Label 06
0034432d If actor 43 (dataDyne Shock Trooper) has finished death animation goto 2d
0033432d If actor 43 (dataDyne Shock Trooper) is dying/dead goto 2d
017b432d If actor 43 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a43 Give actor 43 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034442d If actor 44 (dataDyne Shock Trooper) has finished death animation goto 2d
0033442d If actor 44 (dataDyne Shock Trooper) is dying/dead goto 2d
017b442d If actor 44 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a44 Give actor 44 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034452d If actor 45 (dataDyne Shock Trooper) has finished death animation goto 2d
0033452d If actor 45 (dataDyne Shock Trooper) is dying/dead goto 2d
017b452d If actor 45 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a45 Give actor 45 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034462d If actor 46 (dataDyne Shock Trooper) has finished death animation goto 2d
0033462d If actor 46 (dataDyne Shock Trooper) is dying/dead goto 2d
017b462d If actor 46 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a46 Give actor 46 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034472d If actor 47 (dataDyne Shock Trooper) has finished death animation goto 2d
0033472d If actor 47 (dataDyne Shock Trooper) is dying/dead goto 2d
017b472d If actor 47 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a47 Give actor 47 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034482d If actor 48 (dataDyne Shock Trooper) has finished death animation goto 2d
0033482d If actor 48 (dataDyne Shock Trooper) is dying/dead goto 2d
017b482d If actor 48 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a48 Give actor 48 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
0034492d If actor 49 (dataDyne Shock Trooper) has finished death animation goto 2d
0033492d If actor 49 (dataDyne Shock Trooper) is dying/dead goto 2d
017b492d If actor 49 (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a49 Give actor 49 (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
00344a2d If actor 4a (dataDyne Shock Trooper) has finished death animation goto 2d
00334a2d If actor 4a (dataDyne Shock Trooper) is dying/dead goto 2d
017b4a2d If actor 4a (dataDyne Shock Trooper)'s body has disappeared goto 2d
006a0a4a Give actor 4a (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
006a0a4b Give actor 4b (dataDyne Shock Trooper) object 0a (keycard)
000009 Go to next 09
00022d Label 2d
000209 Label 09
00ab0a00100000 Unset property for object 0a (keycard): 1:00100000 (unknown prop)
00ae0a00080000 Unset property for object 0a (keycard): 2:00080000 (unknown prop)
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

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