Villa


0077022d If difficulty < PA goto 2d
0005fd0000 Assign function 0000 - Idle to $self and advance frame
00022d Label 2d
011523 Hide actor 23 (dataDyne Infantry)
011524 Hide actor 24 (dataDyne Infantry)
011525 Hide actor 25 (dataDyne Infantry)
011526 Hide actor 26 (dataDyne Infantry)
011527 Hide actor 27 (dataDyne Infantry)
011528 Hide actor 28 (dataDyne Infantry)
011529 Hide actor 29 (dataDyne Infantry)
01152a Hide actor 2a (dataDyne Infantry)
01152b Hide actor 2b (dataDyne Infantry)
01152c Hide actor 2c (dataDyne Infantry)
01152d Hide actor 2d (dataDyne Infantry)
01152e Hide actor 2e (dataDyne Infantry)
01152f Hide actor 2f (dataDyne Infantry)
011530 Hide actor 30 (dataDyne Infantry)
011531 Hide actor 31 (dataDyne Infantry)
011532 Hide actor 32 (dataDyne Infantry)
011533 Hide actor 33 (dataDyne Infantry)
011534 Hide actor 34 (dataDyne Infantry)
011535 Hide actor 35 (dataDyne Infantry)
011536 Hide actor 36 (dataDyne Infantry)
011537 Hide actor 37 (dataDyne Infantry)
011538 Hide actor 38 (dataDyne Infantry)
011539 Hide actor 39 (dataDyne Infantry)
01153a Hide actor 3a (dataDyne Infantry)
01153b Hide actor 3b (dataDyne Infantry)
01153c Hide actor 3c (dataDyne Infantry)
01153d Hide actor 3d (dataDyne Infantry)
01153e Hide actor 3e (dataDyne Infantry)
01153f Hide actor 3f (dataDyne Infantry)
011540 Hide actor 40 (dataDyne Infantry)
011541 Hide actor 41 (dataDyne Infantry)
011542 Hide actor 42 (dataDyne Infantry)
000204 Label 04
0003 Yield
01b3fd Allow co-op player to be considered for P1/P2 actor
005bf200002a2d If P1 or P2 is in room/pad 2a goto 2d
000104 Go to first 04
00022d Label 2d
011423 Show actor 23 (dataDyne Infantry)
0003 Yield
011424 Show actor 24 (dataDyne Infantry)
0003 Yield
011425 Show actor 25 (dataDyne Infantry)
0003 Yield
011426 Show actor 26 (dataDyne Infantry)
0003 Yield
011427 Show actor 27 (dataDyne Infantry)
0003 Yield
011428 Show actor 28 (dataDyne Infantry)
0003 Yield
011429 Show actor 29 (dataDyne Infantry)
0003 Yield
01142a Show actor 2a (dataDyne Infantry)
0003 Yield
01142b Show actor 2b (dataDyne Infantry)
0003 Yield
01142c Show actor 2c (dataDyne Infantry)
0003 Yield
01142d Show actor 2d (dataDyne Infantry)
0003 Yield
01142e Show actor 2e (dataDyne Infantry)
0003 Yield
01142f Show actor 2f (dataDyne Infantry)
0003 Yield
011430 Show actor 30 (dataDyne Infantry)
0003 Yield
011431 Show actor 31 (dataDyne Infantry)
0003 Yield
011432 Show actor 32 (dataDyne Infantry)
0003 Yield
011433 Show actor 33 (dataDyne Infantry)
0003 Yield
011434 Show actor 34 (dataDyne Infantry)
0003 Yield
011435 Show actor 35 (dataDyne Infantry)
0003 Yield
011436 Show actor 36 (dataDyne Infantry)
0003 Yield
011437 Show actor 37 (dataDyne Infantry)
0003 Yield
011438 Show actor 38 (dataDyne Infantry)
0003 Yield
011439 Show actor 39 (dataDyne Infantry)
0003 Yield
01143a Show actor 3a (dataDyne Infantry)
0003 Yield
01143b Show actor 3b (dataDyne Infantry)
0003 Yield
01143c Show actor 3c (dataDyne Infantry)
0003 Yield
01143d Show actor 3d (dataDyne Infantry)
0003 Yield
01143e Show actor 3e (dataDyne Infantry)
0003 Yield
01143f Show actor 3f (dataDyne Infantry)
0003 Yield
011440 Show actor 40 (dataDyne Infantry)
0003 Yield
011441 Show actor 41 (dataDyne Infantry)
0003 Yield
011442 Show actor 42 (dataDyne Infantry)
0145 Set actor AI
0146 Set actor AI
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

A/SA: Hide a lot of guards, then wait until player in room 2A then show them