0077022d |
If difficulty < PA goto 2d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
00022d |
Label 2d |
011523 |
Hide actor 23 (dataDyne Infantry) |
011524 |
Hide actor 24 (dataDyne Infantry) |
011525 |
Hide actor 25 (dataDyne Infantry) |
011526 |
Hide actor 26 (dataDyne Infantry) |
011527 |
Hide actor 27 (dataDyne Infantry) |
011528 |
Hide actor 28 (dataDyne Infantry) |
011529 |
Hide actor 29 (dataDyne Infantry) |
01152a |
Hide actor 2a (dataDyne Infantry) |
01152b |
Hide actor 2b (dataDyne Infantry) |
01152c |
Hide actor 2c (dataDyne Infantry) |
01152d |
Hide actor 2d (dataDyne Infantry) |
01152e |
Hide actor 2e (dataDyne Infantry) |
01152f |
Hide actor 2f (dataDyne Infantry) |
011530 |
Hide actor 30 (dataDyne Infantry) |
011531 |
Hide actor 31 (dataDyne Infantry) |
011532 |
Hide actor 32 (dataDyne Infantry) |
011533 |
Hide actor 33 (dataDyne Infantry) |
011534 |
Hide actor 34 (dataDyne Infantry) |
011535 |
Hide actor 35 (dataDyne Infantry) |
011536 |
Hide actor 36 (dataDyne Infantry) |
011537 |
Hide actor 37 (dataDyne Infantry) |
011538 |
Hide actor 38 (dataDyne Infantry) |
011539 |
Hide actor 39 (dataDyne Infantry) |
01153a |
Hide actor 3a (dataDyne Infantry) |
01153b |
Hide actor 3b (dataDyne Infantry) |
01153c |
Hide actor 3c (dataDyne Infantry) |
01153d |
Hide actor 3d (dataDyne Infantry) |
01153e |
Hide actor 3e (dataDyne Infantry) |
01153f |
Hide actor 3f (dataDyne Infantry) |
011540 |
Hide actor 40 (dataDyne Infantry) |
011541 |
Hide actor 41 (dataDyne Infantry) |
011542 |
Hide actor 42 (dataDyne Infantry) |
000204 |
Label 04 |
0003 |
Yield |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf200002a2d |
If P1 or P2 is in room/pad 2a goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
011423 |
Show actor 23 (dataDyne Infantry) |
0003 |
Yield |
011424 |
Show actor 24 (dataDyne Infantry) |
0003 |
Yield |
011425 |
Show actor 25 (dataDyne Infantry) |
0003 |
Yield |
011426 |
Show actor 26 (dataDyne Infantry) |
0003 |
Yield |
011427 |
Show actor 27 (dataDyne Infantry) |
0003 |
Yield |
011428 |
Show actor 28 (dataDyne Infantry) |
0003 |
Yield |
011429 |
Show actor 29 (dataDyne Infantry) |
0003 |
Yield |
01142a |
Show actor 2a (dataDyne Infantry) |
0003 |
Yield |
01142b |
Show actor 2b (dataDyne Infantry) |
0003 |
Yield |
01142c |
Show actor 2c (dataDyne Infantry) |
0003 |
Yield |
01142d |
Show actor 2d (dataDyne Infantry) |
0003 |
Yield |
01142e |
Show actor 2e (dataDyne Infantry) |
0003 |
Yield |
01142f |
Show actor 2f (dataDyne Infantry) |
0003 |
Yield |
011430 |
Show actor 30 (dataDyne Infantry) |
0003 |
Yield |
011431 |
Show actor 31 (dataDyne Infantry) |
0003 |
Yield |
011432 |
Show actor 32 (dataDyne Infantry) |
0003 |
Yield |
011433 |
Show actor 33 (dataDyne Infantry) |
0003 |
Yield |
011434 |
Show actor 34 (dataDyne Infantry) |
0003 |
Yield |
011435 |
Show actor 35 (dataDyne Infantry) |
0003 |
Yield |
011436 |
Show actor 36 (dataDyne Infantry) |
0003 |
Yield |
011437 |
Show actor 37 (dataDyne Infantry) |
0003 |
Yield |
011438 |
Show actor 38 (dataDyne Infantry) |
0003 |
Yield |
011439 |
Show actor 39 (dataDyne Infantry) |
0003 |
Yield |
01143a |
Show actor 3a (dataDyne Infantry) |
0003 |
Yield |
01143b |
Show actor 3b (dataDyne Infantry) |
0003 |
Yield |
01143c |
Show actor 3c (dataDyne Infantry) |
0003 |
Yield |
01143d |
Show actor 3d (dataDyne Infantry) |
0003 |
Yield |
01143e |
Show actor 3e (dataDyne Infantry) |
0003 |
Yield |
01143f |
Show actor 3f (dataDyne Infantry) |
0003 |
Yield |
011440 |
Show actor 40 (dataDyne Infantry) |
0003 |
Yield |
011441 |
Show actor 41 (dataDyne Infantry) |
0003 |
Yield |
011442 |
Show actor 42 (dataDyne Infantry) |
0145 |
Set actor AI |
0146 |
Set actor AI |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
A/SA: Hide a lot of guards, then wait until player in room 2A then show them