00a74b00000400 |
Set property for actor 4b (dataDyne Shock Trooper): 1:00000400 (hidden) |
00a74b00000010 |
Set property for actor 4b (dataDyne Shock Trooper): 1:00000010 (invincible) |
000204 |
Label 04 |
0003 |
Yield |
0078012d |
If difficulty > SA goto 2d |
0073002d |
If objective #1 is complete goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0077012d |
If difficulty < SA goto 2d |
0073012d |
If objective #2 is complete goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0073022d |
If objective #3 is complete goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0077022d |
If difficulty < PA goto 2d |
0073032d |
If objective #4 is complete goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
0077022d |
If difficulty < PA goto 2d |
0073042d |
If objective #5 is complete goto 2d |
000104 |
Go to first 04 |
00022d |
Label 2d |
00a84b00000400 |
Unset property for actor 4b (dataDyne Shock Trooper): 1:00000400 (hidden) |
00a84b00000010 |
Unset property for actor 4b (dataDyne Shock Trooper): 1:00000010 (invincible) |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
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