Villa


0003 Yield
0077020d If difficulty < PA goto 0d
000204 Label 04
0003 Yield
0073040c If objective #5 is complete goto 0c
01b3fd Allow co-op player to be considered for P1/P2 actor
005bf200008706 If P1 or P2 is in room/pad 87 goto 06
00020c Label 0c
000104 Go to first 04
000206 Label 06
00cbf22031 Display text in bottom left for P1 or P2:
Mission unsuccessful - enemy guard not captured.
00a104000000 Set flag #27 (Objective failed: Capture dataDyne guard)
00020d Label 0d
0005fd0000 Assign function 0000 - Idle to $self and advance frame
0004 End of function

Invocations

  • Started automatically

Comments

Looks like you could trick the game into failing you by not subduing any guard, run in Carrington area and close the door behind you. Objective will fail, and if you exit again and subdue a guard it won't recognise it.