0003 |
Yield |
0077020d |
If difficulty < PA goto 0d |
000204 |
Label 04 |
0003 |
Yield |
0073040c |
If objective #5 is complete goto 0c |
01b3fd |
Allow co-op player to be considered for P1/P2 actor |
005bf200008706 |
If P1 or P2 is in room/pad 87 goto 06 |
00020c |
Label 0c |
000104 |
Go to first 04 |
000206 |
Label 06 |
00cbf22031 |
Display text in bottom left for P1 or P2: Mission unsuccessful - enemy guard not captured.
|
00a104000000 |
Set flag #27 (Objective failed: Capture dataDyne guard) |
00020d |
Label 0d |
0005fd0000 |
Assign function 0000 - Idle to $self and advance frame |
0004 |
End of function |
Looks like you could trick the game into failing you by not subduing any guard, run in Carrington area and close the door behind you. Objective will fail, and if you exit again and subdue a guard it won't recognise it.