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0403 - Path 02
0401 - Path 00
0402 - Path 01
0403 - Path 02
0404 - Path 03
0405 - Path 04
0406 - Path 05
0407 - Path 06
0408 - Trigger spawning
0409 - Walk/run and fire then 0002
040a - Empty function
040b - Spawned guard
040c - Wait for detection then 040f
040d - Scientist
040e - Scientist evading
040f - Scientist run or go rogue
0410 - Scientist running
0411 - Ourumov running
0412 - Bursting scientist
0413 - Trev waiting
0414 - Trev conversation
0415 - Trev surrendering
0416 - Trev angry
0417 - Ourumov countdown
0418 - Init Ourumov
0419 - Init actor 44
041a - Init actor 45
041b - Init actor 46
041c - Init actor 47
041d - Init actor 48
041e - Init actor 49
041f - Init actor 25
0420 - Init actor 26
0421 - Init actor 27
0422 - Init actor 28
0423 - Spawned actor 44-49
0424 - Spawned actor 25-28
0425 - Dr Doak
0426 - Bond in conveyor belt outro
0427 - Bond in doorway outro
0427 - Bond in doorway outro
0428 - General guard
1000 - Spawn guards at end
1001 - Check gas released
1002 - Door activation messages
1003 - Spawn guards
1004 - Place Dr Doak
1005 - Check gas bins destroyed
1006 - Check for level end
1007 - Door decoder door
1008 - Check scientist casualties
1009 - Console 1 light
100a - Console 2 light
100b - Console 3 light
100c - Check Dr Doak dead
100d - Console 4 light
100e - Console 5 light
Next »
2002
Activate path 02
05fd040c
Assign function
040c - Wait for detection then 040f
to $self and advance frame
04
End of function
Invocations
Initial function for actor 42 (Scientist)
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